![]() Wilson then went on to address publisher-owned storefronts, saying that the likes of EA and Ubisoft run Origin and Uplay respectively because they then get a higher cut of the profits. Most people on the team think the number for DS2 is closer to 47 mil.- Zach Wilson October 18, 2017 ![]() The designer also said that the marketing budget was likely roughly the same as the development budget.Ģ/Usually game teams aren't privy to the actual development budget. Wilson's figures shouldn’t be taken as gospel he himself says that these are “back of the napkin” figures. If a game is selling to this level and the companies behind them aren't happy, then frankly the business model needs to be re-examined. We've seen this sort of behaviour from triple-A publishers before 2013's Tomb Raider reboot sold 3.4m, below Square Enix's expectations. ![]() It’s worth noting that EA reported sales of around two million two years after its release. He goes on to say that the game ‘underperformed’. One of the team from Visceral Games has revealed how much Dead Space 2 might have cost to make and how many copies it sold.ĭesigner Zach Wilson claims that the sci-fi horror game cost EA in the region $47m, with the project going on to sell just four million copies. ![]()
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